Tools

Super Bomb Survival Loadout Planner

A checklist you can follow between votes instead of rerolling the shop.

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Super Bomb Survival Loadout Planner

Use this planner after you die, not during a Nuke siren. Find the Intensity cube in the lobby, pick the matching row, equip the Loadout (v4.01 applies Skills even in the arena), then queue. Letters and costs are on the skills and perks tier lists. Narrative kits are on best loadouts.

Row 1 — Public 3.0 (learning)

  • Skill: Super Jump (free) or the first Defense/Movement roll: Heal, Forcefield, Hover, Warp, Super Dash, Platform
  • Perk: Unshakeable or Treasurer or Last Chance
  • Settings: PvP optional, Hardcore off
  • Goal: finish 2:30 once. Tutorial: getting started
  • Do not: Belly Drum, Self-Destruct, 6.0 queue, scripts

Row 2 — Public 4.0–5.0 farm (Intense)

  • Skill: Disarm or Pickaxe or Super Magnet play; Hover if you cannot farm while walking
  • Perk: Treasurer + Big Saver if you own Second Perk Slot, else Treasurer
  • Pass: Triple Coin Value if you play more than a weekend
  • Settings: PvP off so you keep the survive multiplier
  • Goal: pink coins, coin-rain, GOLDEN BIG BOMB. Guide: farm Credits
  • Do not: spend 8 Gems to −1.0 just because a Mega Nuke scared you once

Row 3 — Super Intense 6.0

Pick one primary:

Primary SkillRequired PerkOptional second PerkOptional second Skill
ForcefieldDouble JumpUnseen or FireproofHover or Warp
HoverAir DashUnseenForcefield
Bubble RideUnshakeableFireproofForcefield
Platform / TrussFireproofHeavyweightForcefield

Settings: PvP off. Wings only with Unseen. Read survive 6.0. If the cube is 5.0 and you wanted 6.0, you are in the wrong server — intensity planner.

Row 4 — Hardcore

  • Perks: none (disabled)
  • Skill: Forcefield or Heal or Bubble Barrier. Mobility second if you own the Skill slot
  • HP: ~35. No Last Chance, no Panic Shield, no Wings
  • Unlock: 50 wins. Do not toggle this to “learn faster”

Row 5 — Events and badges

  • Ducks: Smack equipped before the event, not after the Big Duck spawns — badges
  • Coin rain: Treasurer, Disarm for GOLDEN BIG BOMB
  • Zombies: Healing Pulse, Unseen
  • Rift / 10.0: Forcefield is mandatory, then Hover
  • Super Explorer: any 3.0-stable kit, 3-Gem map force — maps

Row 6 — v4 lab (do not default)

  • Belly Drum: never below 20 HP, never on 6.0 Hero grind
  • Lava Sponge: lava palettes only, pair Fireproof
  • Bubble Wings: Unshakeable + Unseen, treat as Wings
  • Gift Wrap in slot two: wait for hotfixes if it fails to grab

Slot budget

  • 0 passes: one Skill, one Perk. Unshakeable + Hover/Forcefield is enough
  • Second Perk Slot (420): add Unseen or Treasurer
  • Second Skill Slot: add Forcefield to any mobility kit
  • VIP: EXP for level 3, not a Perk

Print the row you actually play. Mixing Row 2 greed with Row 3 servers is how you donate a 4.5 lobby. After the kit is locked, the next death is a bomb-literacy problem — beat bombs — not a reason to open the roulette again.

If Second Skill Slot is sitting unused, the planner’s default add-on is Forcefield. If Second Perk Slot is sitting unused, the default add-on is Unseen on 6.0 and Treasurer on 4.0 farm. That is the entire pass-ROI conversation; you do not need a third matrix. Lock the row, queue the round, and only reopen this planner if Intensity jumped a full point.

FAQ

Frequently Asked Questions

Quick answers to the most common Super Bomb Survival questions.

What loadout should I use at Intensity 3?

Row 1: Super Jump or a Defense roll plus Unshakeable. Then read getting started.

What loadout should I use at 6.0?

Row 3: Forcefield, Hover, or Bubble Ride with the Perk listed. Full tactics: survive 6.0.

Can I plan Hardcore with Perks?

No. Hardcore disables them. Use Skill-only Forcefield or Heal from the skills list.

Where do I equip the plan?

Survival Shop Loadouts. v4.01 applies Skills in the arena. Patch: v4.0 update.