Super Bomb Survival Intensity Planner
Read the cube, spend Gems on purpose, and stop queuing 6.0 with Super Jump.
Intensity is the difficulty of the next round, not a title on your profile. Public servers start near 3.0, climb when people win (~0.1, Hardcore players ~0.15), and fall when the lobby wipes. 4.0+ is Intense. 5.0 is the public ceiling most of the time. 6.0 is Super Intense on locked servers. 10.0 is a rift modifier. This planner tells you what to do when you see the number. Survival tactics: survive 6.0. The mid-page video is 9voltage’s Intensity 5.0 guide — still the best public-queue tape even though 6.0 is the locked endgame.
Numbers you can buy
| Action | Cost | Who |
|---|---|---|
| +1.0 Intensity | 6 Gems | Anyone |
| −1.0 Intensity | 8 Gems | Anyone |
| Lock 6.0 | Free | VIP server owner console |
| Choose map | 3 Gems (free VIP owner) | Anyone |
| Event Icon | 25 Gems (15 VIP) | Anyone |
There is no 5.1–5.9 you can sit on. Jumping from 5.0 public to 6.0 means changing servers or paying the +1.0 on a VIP box already at 5.0. Buying −1.0 on a 4.2 farm lobby because you died once is how you waste the Gems you needed for Nature’s Fury.
Decision tree
Cube 1.0–3.4 — Learn. Row 1 on the loadout planner. Do not spend Gems. Finish Survivor and a few Credit rolls.
Cube 3.5–3.9 — Still public-normal. Pink coins are not in play yet (pink is 4.0+). Stay if you are farming copper with Treasurer.
Cube 4.0–4.9 Intense — High Intensity bomb variants appear. Coin-rain GOLDEN BIG BOMB chance jumps (25% at ≥4.0). Farm row if you can win; leave if you are still on Bomb + Super Jump. Fireproof starts to matter.
Cube 5.0 — Public peak. Intense music, Mega-scale threats, UFO pairs more likely. If you can win 5.0 without damage you are in No Harm Done badge territory — badges. If you cannot, −1.0 for 8 Gems is legal. Prefer leaving to a 4.x over draining Gems every round.
Super Intense 6.0 server — Different queue. Huge Destroyers, more Grimbells, homing that can carry bombs, HI variants mostly off. Fearless / 6.0 Hero live here. Do not buy +1.0 from a 3.0 public and expect the same map. Use a Row 3 kit.
Rift / 10.0 — Event, not a shop slider. Homing Nukes, Hyper Nukes (v4.02 sounds), Grimseeker, Golden Grimseeker last 30s. Forcefield is required. Riftbreaker and Ten 10 badges. See v4.0.
VIP console extras
Owners (20 Robux/month) set Terrain Mode (Random / Shallow / Deep / Ultra Deep), Round Time (default 2:30, or 5 / 7 / 10 / infinite), Caves on/off, and 6.0 lock. Map select is free. Intensity ±1.0 is free for the owner. This is the only “tool” in the game that actually looks like a tool. It is not a codes console.
When to leave instead of buying
Leave if:
- You are on a 5.0 cube with Super Jump and no Forcefield/Hover/Bubble
- Three Destroyers landed in the first 20 seconds and your kit is Pickaxe farm
- Hardcore accidentally toggled and you have 35 HP on 6.0
- A rift icon popped and you wanted a copper farm, not Ten 10
Stay if:
- Treasurer is on and the cube is 4.x
- You are hunting Super Explorer and the vote shows a green-less map
- You came to complete 6.0 Hero and the server is already Super Intense
Intensity is a lobby setting, not a skill issue by itself. Pair the number with a kit, then play 2:30. That is the whole planner.
Frequently Asked Questions
Quick answers to the most common Super Bomb Survival questions.
How do I set Super Bomb Survival to 6.0?
Join a Super Intense server or lock it on a VIP console. Public cubes usually stop at 5.0. Tactics: survive 6.0.
How much do Intensity changes cost?
+1.0 is 6 Gems, −1.0 is 8 Gems, free for VIP owners. Map force is 3 Gems.
What is Intensity 10.0?
A Dimensional Rift modifier on 6.0, not a shop option. Covered with v4 events on the v4.0 update page.
Should I buy −1.0 every time I die?
No. Leave the server or change kits with the loadout planner. Gems are for packs and Super Explorer.