Super Bomb Survival Farm Credits and Gems
How to get currency in Super Bomb Survival when codes do not exist.
Super Bomb Survival has two wallets and no promo codes. Credits buy Skills and Perks. Gems buy packs, intensity, map picks, event icons, and one-round boosts. Physical Coins are the pickup; they convert to Credits on touch. This page is the “how to get Credits,” “how to get Gems,” and “how to farm” guide. The codes hub explains why you should not be typing strings instead.
Coin table (memorise this)
| Coin | Credits | With Triple Coin Value (65 Robux) |
|---|---|---|
| Copper / Bronze | 3 | 9 |
| Silver | 5 | 15 |
| Gold | 10 | 30 |
| Pink / small (4.0+ only) | 15 | 45 |
| Red | 25 | 75 |
| Purple | 50 | 150 |
| Event Coin | 15 | does not triple |
Copper is common. Purple is the jackpot and has its own badge (Purple Prize). Event Coins ignore the pass, which is why coin-rain plus Triple Coin is still not infinite money.
Round multipliers
Touching coins is only half the payout. After the round:
- Survive the full 2:30 → about ×1.5
- Hardcore (50 wins, 35 HP, no Perks) → extra ×1.25 while you played that mode
- Full Randomizer → about ×1.1
- +0.5x Win Multiplier boost (2 Gems) → another ×1.5 on the win slice
- Skill Points convert to Credits (cap 100, VIP cap 200)
- Roblox Premium / Plus → about ×1.15
- VIP pass (400 Robux) → 150% win Credits and Skill EXP, daily challenges, 150 Gems on purchase
Dying in the last 30 seconds feels like a farm round. It is not. You lose the survive multiplier. Play for the timer using a kit from best loadouts rather than diving every red coin.
Perks and Skills that print money
- Treasurer (800 Credits) — see coins through terrain. Essential on destroyed maps.
- Big Saver (800) — coins heal you (copper 5 HP up to purple 100 HP). Lets you take greedier paths. Event Coins only heal 5.
- Tactician (500) — see collectibles and other players’ gear through walls.
- Pickaxe — Movement Skill that digs coins, Gems, and the occasional instant bomb. Strong in caves at low Intensity, weak on 6.0 when caves collapse.
- Super Magnet — pull coins instead of walking onto them. Stacks with Treasurer.
- Dive + Treasurer + Big Saver — Namu’s greed set. High risk, high copper count.
Do not equip two Wings. Second Perk Slot (420 Robux) is the real farm pass if you already own Triple Coin: Treasurer + Big Saver, or Treasurer + Unshakeable if you also run Bubble Ride. See the perks catalog.
Events and bombs that rain currency
The video in the middle of this page is 9voltage’s farm overview. After it, hunt these round events (full list on the events guide and v4.0):
- It’s raining coins! — Midas Bombs plus a chance at GOLDEN BIG BOMB (3% at the end, 25% at Intensity 4.0+). Disarming GOLDEN BIG BOMB stops the explosions, awards 66 Skill Points, and is the correct play once you are rich enough.
- UFOs — 40 seconds. 5% red UFOs drop Destroyers plus purple coins; 5% gold UFOs drop heals, sodas, and coins. 5.0 servers guarantee a pair.
- Raining Charge Soda — ends with a Supercharge Soda. Supercharge is a farm tool because a Supercharged Skill deletes islands so you can see coins underneath.
- Zombies!! — Event Coins on kills; Healing Pulse players farm this.
- v4 shiny / taco / rift events — more Gems and badge hooks than copper, but still worth grabbing if you are already in the air.
Midas Bombs convert nearby value into coins. Expert’s Touch lets you body-block some bombs without arming them; do not test that on a Nuke.
Gems, the slow wallet
Gem pickups: green 1 (~5/6 of drops), yellow 2 (~10%), blue 5, red 10, white 20. First Gem awards So Shiny…. Shop shortcuts:
- Small Gem Rain 15 / Big Gem Rain 85 (paid with Gems, used when you need a pack today)
- Map select 3 Gems (was 10)
- +1.0 Intensity 6, −1.0 8
- Event Icon 25 public / 15 VIP
- Supercharge Soda 10 public / 5 VIP
- Ultimate Destroyer spawn 300 — a meme, not a farm
Badge Gems are the honest lump sums: Super Explorer, Super Collector, Level Headed, 6.0 Hero, Hardcore Hierophant, and Nuclear Rank each pay 100. Crystal Rank (250 wins) and Nitro Rank (100 wins) pay 50. The badges guide is a Gem guide in disguise.
Skill Pack prices if you are saving: Magic Dice 60, Nature’s Fury 95, Winter 195, Gift Wrap 195. Contents are on the skills catalog.
A practical farm loop
- Triple Coin if you will play more than a weekend.
- Treasurer + Big Saver (or Treasurer + Unshakeable).
- Public 4.0+ for pink coins and better GOLDEN BIG BOMB odds — not 6.0 until you can survive it with the 6.0 guide.
- Disable PvP so random Self-Destructs do not delete your multiplier.
- Never spend Gems on −1.0 Intensity just to “farm safer” unless the server is already a wipe; buy Skills instead.
- Convert spare Gems into Nature’s Fury or Magic Dice once Credits stall, then return to Credit rolls.
Scripts that promise infinite coins are catalogued on auto farm. They are optional, often dead after v4.0, and can ban the account you are farming on. The legal method is still 2:30 of not dying.
Frequently Asked Questions
Quick answers to the most common Super Bomb Survival questions.
Do Super Bomb Survival codes give Credits?
No codes exist. Use this page and the codes hub. Coins and survive multipliers are the economy.
Is Triple Coin Value worth 65 Robux?
Yes if you play regularly. It triples copper/silver/gold/pink/red/purple, not Event Coins. Stack it with Treasurer.
How do I get Gems fast?
Badge lump sums (see how to get badges), Gem pickups at high Intensity, VIP’s 150 Gem grant, and not wasting Gems on map rerolls.
Should I farm on 6.0?
Only after you can win it. 6.0 drops better chaos, not a reliable copper line. Learn wins first with survive 6.0.